What happens if the story you’re reading knows where you are, and can respond to your input?
A new project based in the West Country of England explores the possibilities of writing that’s informed not only by a sense of location, but also by the affordances of smartphones, and what they can bring to storytelling.
Literature, Space, Technology
Thursday (June 30) saw the launch of Ambient Literature, a two-year collaborative research project to explore the developing relationship between digital technology and literature. Funded by a grant from the Arts and Humanities Research Council (AHRC), the project brings together players from Bath Spa University, Birmingham University, and Bristol’s University of the West of England (UWE) to explore the design and delivery of location-based reading experiences.
Three writers–Kate Pullinger, Duncan Speakman, and James Attlee–have been commissioned to create location-based works that will, in the words of joint project leader Tom Abba, demonstrate “how we can redefine the rules of the reading experience through the use of technology.”
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